Thursday, 18 October 2012

Game Engine

For this game and its' graphics style I will use the 'Phyrengine' game engine
http://en.wikipedia.org/wiki/PhyreEngine

Thursday, 11 October 2012

Goredome Photoshop Painting





Gameplay elements


  • The main focus of Manifests' ability is the skill-tree menu. When a unique lifeform or organic stucture is discovered, it appears on the skill tree and becomes availiable when enough XP is gained through completing missions, side missions and knowledge.

(above) example of skill tree- Witcher 2






Details

Polygon Count:

60% characters
40% enviroment objects

Thursday, 4 October 2012

Manifest Character profile


Character Name: ‘Manifest’

Full Name: 
Manifest Econtra (to some)

Gender: Male
Age: 6 Months- Any potentially
Birthday/year: December 2012

Hair: Constantly fluctuating/changing

Eyes: Changing colour

Origin: Created from a universal imbalance, never questions where he is from, he accepts he does not need to know, however he is born from something ‘supernatural’ to some species, but is a result of an existence outside the universe construct.

Language(s): Does not speak unless necessary but speaks in an unknown language all can understand including animals and all conscious things.

Height: In flux
Weight/Body Structure/Distinguishing Marks/Traits:  Drastic shapeshipter and can construct weapons and forms at will, wears a cloak that is organic aswell as his scale-like armour, features change depending on profile.

Ethnicity: N/A-One of a kind

Friends/Allies: ‘John’, many he meets, although he is neither ‘Good’ nor ‘evil’ in nature, so he is mostly unrelateable to humans, He encounteres many creatures.

Enemies: The human race as a mass (although his goal is to guide them away from self destruction), aswell as many leaders and unique enemies such as Goredome and the Puppeteer

Beliefs/Religion: A religion all to his own/none/beliefs based on what he learns

Career/Past Careers: None

Dreams/Life Goals: To restore a positive equilibrium and gain knowledge about life

Hobbies: Shape-shifting to observe and learn

Likes: His own abilities and phenomenon’s like the sunset, also discovery

Loves: Success and intricate life

Dislikes: Undeserved or unnecessary loss of life

Loathes: Being opposed by the arrogant or destructive

Fears: Own destruction

Strengths: Self reconstruction, adaptation, empathy, durable

Weaknesses: Sound waves-Disruption-Dealing with certain bacteria or substances

Good Qualities: Acts on knowledge, Immerses self in goals and pursuits, Aspires to understand everything he comes across and even recreates them, Cares on a deep level about all organic things

Bad Habits: Releases sometimes huge, and sometimes destructive exerts of his abilities as an expression, doesn’t like to hide himself for long periods of time

Turn Ons: Intricate or impressive vessels of Life

Turn Offs: Meaningless loss of life

Talents: Celular construction and creation

Special Skills: Shape-shifting, Interaction with cells, Able to mimic life-forms

Temperament: Fairly dosile in nature, can get a feeling of oppression if he has to hide what and who he is because of his pride, he also cares on a personal level about all organic life, and loves all of the varying constructs for him to discover and understand, He is angered by the distruction of life without cause and can become a highly distructive force

Background:
Created by a phenomenon between the universe, he is a complex and unique cellular being with complete control of every cell and particle of his being. His creation is thought to have occurred from a constant underlying force of will, a negative force causing spark in a far off place leading him to earth.

Graphic Style


The graphic style will be a mix similar to the PSN game 'Journey' and 'Infamous' (now on PSN). Smooth textures that emphisise material physics and the organic free forming cloak surrounding maifest in his base state. The environment will be fairly simplistic yet beautifully 'dark' to embody the decline of humanity towards the pivotal ending of the narrative.


Gameplay Mock-up

Playstation Network research


  • Create an online portfolio of your game development projects and accomplishments. You will not be able to obtain an official Sony developer's license if you do not have any game development experience.
  • Contact Sony directly and express your interest in developing for the PlayStation Network. Provide them with information regarding your online portfolio. Wait until you're granted an official Sony developer's license.
  • Purchase a PS3 or PSP development or debug kit directly from Sony. The cost of a kit can be as much as ten thousand dollars depending on the size of your development team. Access the SCE DevNet for more information once you have been provided with login credentials.
  • Read the PhyreEngine documentation to learn how PlayStation development works. Each development kit comes with a free PhyreEngine license.
  • Develop your game using PhyreEngine and the official development kit. Contact Sony through the SCE DevNet to submit the game for approval when the game is complete.


Playstation developer liscence: