Thursday, 20 September 2012

Early Game Concepts


Questions to ask yourself - Early Game Concepts

  • Can you describe your game in one paragraph
  • Can you summarise the story (backstory)?
  • Does it fit a genre?
  • What is the USP?
  • Who is the target audience? Define them as closely as you can
  • What makes your game fun?
Please also create a detailed spider diagram with these questions
You should start to sketch some early character designs


Manifest Econtra

  • Manifest Econtra is a 3rd person free roam game (with level based sections) for a next-gen console. Manifest is a one of a kind creature who is the personification of 'Life', he is able to shape shift on an extreme scale. Players can scan, absorb and/or transform into any human or animal sized creature in the game. As manifest learns about the earth the more he can upgrade new abilities and skills, both metamorphic and real world skills such as carjacking. The graphic style is metallic and organic. This is a story driven game with high and low profile gameplay such as over the top free roaming and destruction, and also life imitation and stealth options such as mimicking a key person or animal. Most weaknesses Manifest deals with are moral decisions that affect his cells and the creatures he absorbs, however he is a force of nature and is near unbeatable ( which is a lot of fun for players).
  • Manifest is a creature of no physical boundaries. He comes to earth not knowing who or what he is. His awesome power and ability to transform and create organic structures can either make or break humanity. As the apocalypse draws nearer at the hands of a mysterious organisation, It's down to Manifest to learn, adapt and discover a purpose for itself with the help of a human man who he unintentionally absorbs and can contact.
  • This is an action game with horror elements
  • Manifest is a game of complete freedom as a human, animal or monstrously powerful creature. A wide range of abilities in all 3 forms are available and a rich interesting story keeps players interested alongside a wide free roam environment.
  • The target audience is aged above 18, involves those who enjoy an atmospherically varied game and is aimed at those who enjoy an interesting and revealing story full of gore and playing as a powerful anti-hero. 
  • This game is varied and full of choice story elements. The game is a rich and interactive sandbox in which you control a intruiging and imensely powerful character who personifies the amazing phenomenon of life, against a mysterious organisation lead by a contrasting force. The story is interesting and cutting edge, the gameplay is full of player choice and reveals new options of gameplay as the player progresses.

"Manifest"

man·i·fest

   [man-uh-fest]  Show IPA
adjective
1.
readily perceived by the eye or the understanding; evident;obvious; apparent; plain: a manifest error.
2.
Psychoanalysis of or pertaining to conscious feelings, ideas,and impulses that contain repressed psychic material: themanifest content of a dream as opposed to the latent content that itconceals.

-I named him this because he is able to change his form almost Limitlessly to embody his emotions or his thoughts, and both of these things are child-like and thus unconstrained and dangerous, he is completely instinctual on a natural level.

Econtra- E-con-tra

  • Latin word for 'against' or 'opposite'
-This is because he is an opposing force to return balance to a ruined world 


Quite simply, Manifest embodies "Life"...

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