High Concept Development
- Game Structure- Sandbox (Level sections), A flow between level sections for certain missions but free roam and freedom of choice between, this takes place in a large city, and a natural environment
- Single or multiplayer- Single
- Realism or Abstraction - Realism (with obvious supernatural elements), this is set in a parralel tangent of the real world.
- Is it a 2D or 3D game title- 3D 'Journey' style graphics
- Remember to think about the platform(s) it will be released on- Downloadable Ps3 title
- Perspectives - 3rd person, Becomes 1st person in 'Look' option and in cutscenes
- Real world to game world - Manifest can interact with objects such as car in a similar way to real world. He also walks and climbs aswell as immitate real world creatures.
- Goals - To discover the truth of the mysterious organisation and prevent the end of the world
- Objectives - Learn about life and expand abilities, gain knowledge and infiltrate and destroy mission objectives
- Mechanics - Extrordinary free running and destruction aswell as low profile actions such as blending and interacting with the environment
- Secrets- Hidden 'Nature' sections that gain experience and knowledge- rare animals and biological constructs
- Achievements - Find all Nature sections and unlock more abilities
- Start to develop an identity for your main character or characters - think of 3 positive character traits, 3 negative traits and if relevant, (more for games with a heavy narrative element)try to find character traits based on someone in popular culture or history
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