Thursday, 27 September 2012

High Concept Development



  • Game Structure- Sandbox (Level sections), A flow between level sections for certain missions but free roam and freedom of choice between, this takes place in a large city, and a natural environment

  • Single or multiplayer- Single

  • Realism or Abstraction - Realism (with obvious supernatural elements), this is set in a parralel tangent of the real world.

  • Is it a 2D or 3D game title- 3D 'Journey' style graphics

  • Remember to think about the platform(s) it will be released on- Downloadable Ps3 title

  • Perspectives - 3rd person, Becomes 1st person in 'Look' option and in cutscenes

  • Real world to game world - Manifest can interact with objects such as car in a similar way to real world. He also walks and climbs aswell as immitate real world creatures.

  • Goals - To discover the truth of the mysterious organisation and prevent the end of the world
  • Objectives - Learn about life and expand abilities, gain knowledge and infiltrate and destroy mission objectives
  • Mechanics - Extrordinary free running and destruction aswell as low profile actions such as blending and interacting with the environment

  • Secrets- Hidden 'Nature' sections that gain experience and knowledge- rare animals and biological constructs 

  • Achievements - Find all Nature sections and unlock more abilities

  • Start to develop an identity for your main character or characters - think of 3 positive character traits, 3 negative traits and if relevant, (more for games with a heavy narrative element)try to find character traits based on someone in popular culture or history

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