Tuesday, 18 September 2012

Super Mario Bros (Nintendo Entertainment System) Review



This 1985 classic is...well...a classic. A new mario game nowadays comes alongside the launch of a new Nintendo console and has become Nintendos trademark character. The simple idea of a plumber is taken to abstract levels through this game and makes an everyday normality become fantasy. The notion of this is quite desireable in popular culture within the last 100 years. The success of Mario (and Luigi) in my opinion spawns from the simple design starting point that has clearly snowballed into something epic, also the archetype story narrative speaks to a mass audience on a very basic level, It is a story (particularly for us working class) about aspiration and fantasy. A plumber saving a Princess from a Monster (Bowser) is a brilliant notion no matter how many times it is told. Mario seeps into popular culture like not much else. Not many people look blank when you talk about an Italian Plumber Clambering over a rainbow fighting flying turtles.

Some bugs/cheats in Mario also make the game very playable and socially interesting. In a way I think that this element of fun is missing from many games today. I remember how excited my friends and I were after we figured out how to make Mario move behind the traversable bricks and how to enter the famous ‘minus world’. Even in later games of the franchise this was still present, in Mario 64 for example if you stood in a certain spot Mario would suddenly warp to another part of the level. This did give the game some identity and made it definitively a ‘game’.

The power-up items in this game are another achetype linked to the Mario franchise. The various ‘Caps’ (hats) activate different power-ups such as projectile fireballs and momentary flight. These also affect health. Mario begins as a small version of himself, then the player must collect a mushroom item to become full-size, then different powerups are available. However if Mario takes damage he reverts back one step, if he takes damage in his smaller state: Game Over. This is a simple HP design and gives the player the satisfaction of feeling powerful and gaining the benefits of success.

This was a great game for multiplayer and encouraged co-operation. This was an early example of games teaching life skills and encouraging them. This is one of the many positive aspects of gaming that produce a healthy real-world outcome and Mario is responsible for refining some of these things.

The soundtrack is another famous aspect of this game (they keep on coming don’t they!), the instantly recognizable looping, retro 8-bit style theme music causes an instant mental link to the game when heard. This loop plays in the background as gameplay is going on, this makes the player associate the great game with the music, so when heard they would want to re-play the game.

Super Mario Bros is the best selling Mario game (due to other console versions on top of the NES) and the Second best selling game of all time.

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